Ascension places the player in the shoes of a fallen angel who was betrayed and thrown into hell. In order to save the world from destruction, he must climb his way back from the depths of hell and re ascend into heaven.
The game was designed to be a 3D platformer where the player has to solve puzzles in order to progress through the level. Although there is a combat element, I wanted the game to focus more on logic puzzles. Various movement abilities were added into the game so the player felt powerful and free in the environment while still being confined to the level. The use of graple hooks and hovering mechanics allowed the levels to utilise verticality, and challenge the player to always search around in order to progress.
Many visual clues, such as the characters visual changes and the level environment, informed the player how far towards their end goal of completing the game they were.
Available at https://roidov.itch.io/ascension-prototype?secret=MH44lys0MsUXZcaiCV1XVZKAQY
Ascension Prototype Gameplay