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Uni Project - Sync Design Work

Art and Models created for thrid year University game. Art was photo bashed/painted in photoshop and 3D in 3DS Max.

Sync was designed as a simplified class based shooter with similarities to 'Overwatch', but with a focus on skirmishing and fights, instead of pushing and defending a point. Each character design and weapon had to capture the essence of what that character was within the world, and instantly convey to the player the role that they should be playing.

Every character within the game had to feel unique and useful no matter what gametype or map they were playing on. Going through the process of creating a characters theme and abilites, before moving onto their visual style and design, allowed fo the game to be driven by the mechanics and character abilities instead of the character artwork.