Eleblox was design as part of a university games jam for the theme of 'Elements'.
Eleblox is an infinite runner where the player has to fly around the screen to dodge incoming obstacles while attaining a higher score. The design for the game had to be simple as we only had 36 hours to complete it, along with only having a programmer for 8 of those hours. By taking the genre of infinite runner, players would instinctively know what their main objective was without the need of a tutorial or explanation. The concept of using a familier idea so players understood the goal was also used to design the coin collectible.
TO add an extra dynamic to the game, the player could change elements and shoot blocks of the corresponding type. I believe this made the game more interactive and actively forced the player to think about their movement and strategy
Available at https://roidov.itch.io/ele-blox?secret=oy5yhD63XHNz78KGQmbTI1Qmo
Eleblox Gameplay Demo