*Note - The image used was not created by me and are simply used to represent the games I worked on. Credit goes to the artists who made it.
I worked on the design and implementation of combat encounter sequences and puzzles, including AI setup and level blueprints, on various areas of the game. I also assisted in managing a small team to create required systems for my area of the game. As part of a small satellite team on the project I helped create various parts of the space related gameplay including setting various elements up in engine.
Whilst a Designer at TT I also joined an unannounced project as a combat designer to assist in overhauling the games combat systems. This also involved helping to manage a team whilst working closely with them to create an engaging experience.