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LEGO Movie 2 Videogame - TT Games Junior Level Director

*Note - The image used was not created by me and are simply used to represent the games I worked on. Credit goes to the artists who made it.

I was in charge of several parts of this game as my first full project in the industry; Final level design (The Ceremony), Mechanics Design, and the Character Customiser.

Level Design - The level went through various iterations throughout a small period of time on the project and is far from where it started. Due to time constraints and scheduling the level had to be streamlined in order to get completed. For this I focused on key story points, and building up the players impression of the finale throughout the level.

Mechanics - I worked alongside the Lead designer on the project to come up with the core mechanics of player story items in the game. This list was shortened and simplified as we went, but kept the core aspects we were aiming for: freedom of use, and fun. We also had to ensure that they were achievable in a reasonable amount of time in the LEGO worlds engine we hadn't previously used.

Character Customiser - I managed the customiser which had been brought over form lego worlds, creating the rules that defined the available pieces, ensuring they appeared in game, and even modifying python script to generate and process all the required icons. This had me work closely with code to ensure nothing went wrong, and I enjoyed the technical aspects of it.

The LEGO Movie 2 Videogame Splash Art

The LEGO Movie 2 Videogame Splash Art